Engage your students in immersive, real-world problem-solving and innovation, enabling them to analyse and evaluate core module topics collaboratively and creatively.

Students participate in game-based, AI-integrated healthcare challenges, inspired by design thinking, that together we custom design for any given module or topic.

Healthcare Challenges

custom-designed for your specific module content
Ask AI

We help you to frame a real-world challenge around a core module topic on your healthcare-related module.

Teams then use our modified ChatGPT interface to gather insights and create an innovation. Students then build on the ideas of others and vote for the best idea from across their class.

See example

Eureka

Teams choose one core module topic from a menu of syllabus topics that you have identified.

The teams use Spin to Reveal tech to decide which single solutions enabler to apply to their problem. Ultimately they test their idea using our modified ChatGPT interface.

See example
reimagine

Together we choose core syllabus topics where students can practice real-world problem-solving and creativity.

Teams use playful online spinner wheels to decide which single problem domain their team focus on. They then create, prototype & test their ideas using our ChatGPT integration.

See example
target-education

"Targeted education is necessary to equip future generations of medical professionals with the ability to innovate efficiently and effectively.....The skill set to use innovation tools effectively will serve as the lifelong foundation for innovation."

Boms et al., Nature Biotechnology 40, 434–437 (2022)

Why These Challenges Work

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Teams are guided through a full cycle of real-world problem-solving

Our platform supports teams on a journey from insight gathering & problem identification to ideation, prototyping & testing solutions.

We consciously impose creative constraints on our challenges. This facilitates teams to quickly identify a narrowly-defined problem & generate solutions that address it. They test their idea using our integrated ChatGBT interface and receive suggested improvements from classmates. They adapt their idea before using an AI image generator or poster to make a basic prototype.

Students immerse themselves in proven creativity techniques

Students employ both creative and critical thinking (the Big 2 Future Skills*) and adopt a problem solvers mindset - questioning, observing, empathising, combining, associating, repurposing, testing, iterating, networking.

Learners also practice with problem-solving tools that support lifelong learning including crafting a problem or point of view (POV) statement), divergent & convergent ideation, building on the ideas of others as well as prototyping and testing ideas.

* Source: World Economic Forum, The Jobs of the Future Report 2023
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Maximum Impact for Students, Seamless Experience for Lecturers

Our platform combines learning science, UX design and design thinking to create a student experience that is simply unforgettable. How-to screencasts, instructional emails and personalised post-challenge reports make it seamless. The test facilities (ChatGPT and Build) improve outcomes. And learners receive an 'Innovation Practitioner' digital badge on completion.

Lecturers have access to a dedicated account manager and a dashboard with participation and performance metrics. This data is easily uploaded to the University VLE, allowing faculty to easily track & record student progress and share with faculty peers and extern examiners.

How it Works

  • Week 0
    Week 1
    Week 2
    Week 3
  • Week 0
  • Step 1
    prepare

    Prepare

    During a call with one of our innovation specialists we demo the challenge, consider how to best customise the challenge to suit your module content, discuss options for integrating into your module assessment or not and agree the communications strategy.

  • Week 1
  • Step 2
    Ideate

    Ideate

    Students receive a link to the challenge page, with an explainer video and guidance on how to play. The challenge is completed in small teams, with a suggested one-week window to collaborate and submit an idea. This part should take each student approx. 2-3 hours.

  • Week 2
  • Step 3
    vote

    Vote

    Following the deadline for submissions, students receive a new link to view all of their classmates ideas and then vote for their favourite one. This part should take approx. 30 minutes.

  • Step 4
    build

    Build

    After voting, students pick one idea which they can build, combine and improve on with their own creative twist. They then submit their enhanced idea, with a suggested one week window for submissions. This part should take approx. 30 minutes for students.

  • Week 3
  • Step 5
    awards

    Awards & Analytics

    The winners (and honourable mentions) for the best original team idea and the best individual build idea are announced in class. Each student then receives a personalised innovation report & digital badge. The academic host receives an analytics report.

Our Innovation Challenges were adapted for & hugely valued by

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What UCD School of Biomolecular and Biomedical Science said..

With an MSc class of 165 it has been very challenging to incorporate learning activities that truly enhance students creativity and problem-solving skills. This year, with the help of Anytime Creativity, we customised a challenge focused on the current, ongoing restructuring of the European Medicines Agency (EMA). Participation rates were very high and the range & quality of ideas was superb. The voting component incentivised everyone to appreciate the diversity of ideas generated while the "build on others ideas" had students thinking in a different way. It was a brilliant experience for the students, and allowed me to integrate a much needed aspect into my module for a relatively small amount of work on my side. Highly recommended.
Craig Slattery
Assistant Professor of Regulatory Affairs & Toxicology
UCD School of Molecular & Biomedical Science
I liked that the Challenge was real-world because it made it so immersive. We had fun brainstorming so many different ideas and it made me think how we all look at problems from different perspectives. I also liked the voting because it forced me to analyse all the different ideas. It was a great Challenge and I learned loads about my creativity. Kudos all round.
Alessandra Wong Albujar
Student & Challenge Participant
UCD School of Molecular & Biomedical Science
I really enjoyed building on the ideas of others, looking through all the ideas that were submitted & thinking about how they could be improved. It forced me to think in creative ways that I don't often use. Overall the Challenge was a fresh & playful way for students to test their real-world healthcare innovation skills. Well done for arranging it.
Allison Laws
Student & Challenge Participant
UCD School of Molecular & Biomedical Science

FAQs

The best way is to make the Innovation Challenge part of the module assessment process for a related subject. This ensures 100% participation and will encourage students to engage fully with the Innovation Challenge.

Alternatively a year head, module co-ordinator or lecturer could promote an Innovation Challenge as an engaging, immersive experience that will help students think about how they can, now or in the future, have a creative impact on the entire medical ecosystem.

We estimate 3-4 hours direct commitment per student plus undirected thinking and reflection time.
  1. Idea Submission. 2-3 hours to understand the Innovation Challenge, land on a problem worth solving, brainstorm multiple solutions that address the problem, choose the best solution, submit it and test it.
  2. Vote. 30 minutes to think critically through the other submissions and vote for their favourite idea.
  3. Build. 30 minutes to select an idea to build on and create a twist that improves that idea.
  4. Personalised Innovation Report. 30 minutes to hours and hours depending on the students passion for creativity & innovation. The report that students receive includes links to all ideas submitted, voting results, builds as well as a range of innovation resources that will help accelerate creative mindsets and skills sets.

After your decision to facilitate an Innovation Challenge we estimate that your commitment will be about 1 hour or less if you would prefer that we manage email communications. The 3 key 'back-office' responsibilities are;
  1. Challenge customisation. You work with our team of innovation speacialists to create a challenge that fits your module and can deliver impactful outcomes
  2. Team formation. You might choose to do this manually in order to create diverse teams and get different students working collaboratively. Alternatively you might just select teams automatically using that function on your VLE.
  3. Class/Email Announcements. Ideally 3 announcements. The first to launch the Challenge, the second a week later to launch the Vote & Build part and then finally a week later again to announce the winners/honourable mentions and hand out the prizes. You might choose to issue emails using our templates or you can send us the class list and we will manage the communication. That's up to you.

There is no limit. From say thirty to hundreds, thousands even. The ideal number of students per team is four. We recommend forming 'Heats' for any more than say 12 teams. This is to manage the number of submissions that students read before they vote for best idea and build on another's ideas. So if you have say 300 students, we might form 6 heats of 12 teams per heat. The 6 teams that receives the highest number of votes from each heat are short-listed and the Year Head, Module Co-ordinator or Lecturer decides on the winning ideas. Alternatively there could be a vote-off to decide the Winner of Best Original Idea (Team).

Our team of innovation specialists will work with you to understand which challenge will deliver the best results for your module. Each challenge incorporates different technologies to engage students and generate a wide variety of creative ideas.

Absolutely. We have teamplate challenges, but we encourage you to customise the challenge to suit a particular theme that you are focused on within your module. For example, the UCD School of Bimolecular and Biomedical Science customised the Connect the Dots Challenge to encourage students to think about ideas that support the European Medicines Association (EMA) with their revised medicines directive and regulations.
Again, we fully are on-hand to advise on customisation.